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Wayzata's Best of Shareware PC/Windows 2
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Wayzata's Best of Shareware 2.0 (Windows) (Wayzata Technology)(7112)(1994).bin
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graphics
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pcxdmp80
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whatsnew.doc
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1993-04-12
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331 lines
WHAT'S NEW IN PCXDUMP VERSION 8.00
---------------------------------
For those who are curious, Version 8.00 of PCXDUMP
contains the following additions and improvements over
previous versions
-------------------------------------------------------------------------------
Version 8.00 - New switch: /MOUSE. PCXDUMP can now be activated by
pressing two mousebuttons.
- New switch: /VIDEO=number. Will force PCXDUMP to use the
specified videomode.
- New switch: /ANIMATE=number. PCXDUMP will automatically
dump the screen every number'th second.
- New switch: /TEXTHI. When dumping a textscreen, this option
toggles between 8 or 16 possible background colors.
- New switch: /GAMMA=number. This switch replaces the /LIGHT
option and provides much better control over the intensity
of the dumped image. Will only have an effect when dumping
a grayscaled imaged (hotkey G or H).
- New switch: /OVERWRITE. PCXDUMP will no longer overwrite
existing DUMP????.PCX files, unless you tell it to.
- New switch: /AUTODIRTY. This switch works almost like the
/AUTODUMP switch, just in a much dirtier way.
- Recognizes and dump images in 4/8/15/16/24 bit VESA modes,
up to 1280x1024! (VESA 1.2 required for 15/16/24 bit
modes).
- Detection and usage of OAK-77 (also Hicolor)
- Detection and usage of MXIC.
- Detection and usage of REALTEK (also HiColor).
- Usage of HiColor modes on ATI.
- Usage of HiColor modes on Paradise.
- Usage of HiColor modes on Trident.
- Detection and usage of 24-bit DAC on some Tseng 4000, like
the Genoa 7900.
- Bug fix: On some videocards, it was not possible to use
the /CHIPSET option. Fixed.
- Bug fix: When dumping 1024x768 or 1280x1024 screen in 16
colors, sometimes noise would show in the dumped imaged.
Fixed.
New program PCXLAB (replaces PCXVIEW).
--------------------------------------
* Shows any PCX-file on any EGA/VGA/SVGA system (except
EGA mono).
* Recognizes the same SuperVGA chipsets as PCXDUMP (incl.
HiColor).
* Converts PCX-files to EPS/BMP/LBM/TIFF/TGA/WPG.
* Dithers 4-24 bit PCX-files to monochrome PCX-files (you
can adjust the contrast and gamma value of the output
images).
* Will show PCX/ANS from commandline.
* Will write monochrome PCX (up to 640 pixels wide) to a
EPSON-compatible matrixprinter.
* It is possible to set video mode selection to autodetect.
* Will show .ANS (ANSI-files).
* When showing big pictures, you can scroll the images
around FAST! by using arrowkeys or PgUp & PgDn. You can
change the resolution WHILE viewing by using "-" or "+".
Note however that you can not show/convert files wider
than 3800 pixels.
* With the proper VESA-driver, PCXLAB can show images in
4/8/15/16/24 bit modes up to 1280x1024 (VESA v. 1.2
needed for 15/16/24 bit modes).
* Detects and uses the 24-bit DAC on some Tseng 4000
HiColor, like the Genoa 7900.
* You can reduce 4-24 bit PCX-files to grayscale, or you
can reduce 8-24 bit PCX-files to 16 or 256 colors.
* Better check on memorysize on Trident cards.
* Detection and usage of OAK-77 (also HiColor)
* Detection and usage of MXIC.
* Detection and usage of REALTEK (also HiColor)
* Usage of HiColor modes on ATI, Paradise & Trident
New program TESTVESA.
---------------------
* A small program to check which VESA driver is installed
(if any), what version of the driver and which modes that
are supported.
-------------------------------------------------------------------------------
Version 7.10 - The /WIDE option is improved. The syntax for this
option is now /WIDE=number.
Since PCXDUMP automatically determines the logical
screen width (which may be bigger than the physical display
width), but have no way of calculating the logical screen
height, you here specify how many times higher than the
physical display height the logical screen height is. Lets
say you want to capture the full logical screen of
COMMANDER KEEN 4. This game runs in 320x200 in 16 colors.
You do not have to worry about the logical screen width,
since PCXDUMP will take care of that. The logical screen
height is approx. 600 pixels. Therefore, to dump the
logical screen, you should install PCXDUMP with:
PCXDUMP /TIME=15 /WIDE=3 (since 200*3 = 600)
If you have access to this game you should try it!
To have any effect, the WIDE values must be in the
range 1-5.
- New option /OFFSET. Normally PCXDUMP will save the images
to files starting with the file "DUMP0000.PCX". But by
specifying a file-offset, you can tell PCXDUMP to save the
images to files starting with another file.
- Small improvements here and there.
-------------------------------------------------------------------------------
Version 7.00 - All the follow tweaked 256 color VGA-modes will be
recognized! PCXDUMP has been tested and works in
320x200, 320x240, 360x200, 360x240, 320x400, 400x250,
320x480 and 360x480! In all these modes, you can
use the mouse or keyboard to select what area of the
screen to dump. The routine is a general detection
routine so PCXDUMP should work with other 256 color
tweaked modes as well.
- Some BGI-drivers for Turbo Pascal and Turbo C makes
it possible to use tweaked modes in 16 colors, e.g.
704x528 or 720x540. These modes are recognized now
and PCXDUMP will treat them like any other 16 color
mode.
- Some advanced games uses splitscreen techniques to
implement a status panel on the bottom half of the
screen (like 3D Wolfenstein or SupaPlex). PCXDUMP
now knows how to handle splitscreens in both 16 and
256 colors.
- New hotkey 'A'. Registered users will be able to dump
a text screen to an ANSI-file with the extension .ANS.
These files contain all the necessary escape
sequences and can be typed with the DOS command TYPE.
This option is great for SysOp's, who wants to capture
text screen which can be send through a modem with
color information.
- I have included a fantastic new program in the PCXDUMP
system: PCXVIEW. It is an easy-to-use PCX-file viewer
and it is very fast! Showing PCX-files is about 2-3
times faster than with VPIC.
It is able to show 2, 16, 256 or 16.7 million color
PCX-files on any EGA, VGA or SVGA card. Check
PCXVIEW.DOC
- The /NOPEL option is removed. When dumping graphics
from a program that uses horizontal scroll, use the
middle mouse button or Keypad "5" to adjust frame position
within a "videobyte".
- New option /LIGHT=number. When you install PCXDUMP
you can now adjust the palette intensity. When dumping
a screen to gray scaled PCX-file it is often very
convenient to make the image lighter before printing
it on your favorite laserprinter.
- The colors used to print the framesize and frame on
the screen are now much easier to see.
- You can now do a (normal or inverted) gray scale dump
in 32768 colors modes.
- Minor bug fixes.
-------------------------------------------------------------------------------
Version 6.00 - PCXDUMP is now menu-controlled. All options, such
as hotkeys and videoadapter can be seen and set on
screen. This means that it is very easy to compose a
complicated installation. It is still possible to
install PCXDUMP via "command line switches".
- Two new hotkeys 'G' and 'H'. 'G' will convert
the image to a gray scale image (provided the
screen mode is color with at least 4 colors and
at most 256 colors). 'H' will produce an inverted
gray scale image.
- New option /WIDE. If a program uses smooth scroll
(that is, defines a virtual screen bigger than
physical display), e.g. the COMMANDER KEEN series,
you can set /WIDE, and PCXDUMP will try to dump the
virtual screen instead of the physical screen.
This option will not have any
effect on an EGA-card since registers on this card
are write-only.
- New option /AUTODUMP.This option will only have an
effect, if it's used in conjunction with either the
/DISK or /TIME option.
If you install PCXDUMP with "/TIME=10 /AUTODUMP"
this is what happens: after 10 seconds PCXDUMP will
install it's own keyboard routine and will immedia-
tely start dumping the screen.
- A small sound improvement. No matter how fast your
computer is, the beeps should now be of same the
duration.
- New option /INT=number. It is possible to use
PCXDUMP from another program. You specify here
which interrupt PCXDUMP must use, when called from
another program.
- New hotkey 'T'. This hotkey enables registered users
to dump a text screen to a text-file.
-------------------------------------------------------------------------------
Version 5.00 - If you install PCXDUMP with a delay with
the /TIME or /DISK option, PCXDUMP will now
beep when it takes over the INT 09h or/and
INT 08h.
- It is now possible to capture graphics in
virtually any program or game. I have had some
problems with a number of Apogee game, such as
Commander Keen and many commercial games, such
as A10 Tank Killer V 1.5. or Lemmings. However,
these programs represent different problems.
Games such as Keen and Lemmings define a "virtual"
screen, which is much bigger than the actual
resolution. This is how they make the impressive
smooth scroll in all directions. Games like A10
Tank Killer and many others (new ones) use a trick
to gain four video pages on a standard VGA display
card to obtain smooth animation with page flip-
ping. Needless to say, PCXDUMP will now work in
these modes, but since detecting and manipulation
of these special videomodes depend heavily on
register readings/writings, PCXDUMP will not
recognize these modes, unless your videocard is at
least a VGA-card. Reason: on an EGA-card, all
registers are write-only.
- Actually some programs use a special mode (X) on
a VGA-card: 320 x 240 x 256. This mode provides
square pixels and 2 display pages on a standard
VGA card. PCXDUMP is able to handle this mode
as well. The most tricky game is BANANOID (a free-
ware game), that uses mode X, but defines a
virtual screen about 500 pixels wide and
with smooth horizontal scroll. PCXDUMP will now
also capture screens from such nasty programs
as well.
- A new option: /NOPEL. This option will prevent
PCXDUMP to read a certain register on the graphics
card. Reading of this register sometimes blanks
the screen while PCXDUMP is dumping graphics
(normally the screen reappears when PCXDUMP has
finished). This register determines exactly where
the screen starts if there is smooth scroll
involved (in a 16 color mode). If you explicit
tell PCXDUMP not to read this register, PCXDUMP
will dump a picture which is 8 pixels wider than
the physical display. Later you can cut out
precisely the part of the picture you are interested
in.
- PCXDUMP will now recognize and use VESA-cards.
- All these new options will only use additional 400
bytes !
- The registered version of PCXDUMP will now capture
most of all these SuperVGA hires text modes, such
as 132x25, 80x60, 132x44 or 100x40 etc.
-------------------------------------------------------------------------------
Version 4.02 - It is no longer possible to use the mouse, while
PCXDUMP is dumping information to disk.
- In 16 colors VGA text PCXDUMP used a fixed palette;
now it uses the correct colors, even if it is a custom
color palette.
-------------------------------------------------------------------------------
Version 4.0 - The registered version of PCXDUMP 4.0 will now
capture screen in text modes. Both in color and in
black and white.
- Internal buffersize is now increased to
3600 bytes for better performance. PCXDUMP
therefore uses more memory now than previous
versions. This turned out to be necessary
to make PCXDUMP handle 32768 colors.
- Ahead A/B chipset is now recognized.
- The routine to recognize Chips & Technology
chipsets is improved.
- On TSENG HiColor cards, PCXDUMP can be used
in the 1280x1024x16 mode incl. all modes
with 32768 colors.
- On ATI-WONDER cards, PCXDUMP can be used in the
640x480x32768 colors mode.
- On Paradise cards, PCXDUMP can handle the
640x480x32768 and 800x600x32768 modes incl. the
1024x768x256 mode.
- PCXDUMP can now be used in CGA mode:
04h = 320x200x4
05h = 320x200x4
06h = 640x200x2
PCXDUMP, however, still requires minimum an EGA-card
to be installed.
- It is now possible to adjust framesize without
a mouse, using SPACE and the arrowkeys instead.
- PCXDUMP now releases the environment copy.
- Improved check for pop-up in busy situa-
tions. E.g. PCXDUMP will not pop up as long
as INT 13h is active.
- The normal hotkey sequence is now ALT+SHIFT (left
shift). Previous versions used ALT+CTRL as the hot-
key sequence.
- There was a minor problem with the EGA-
palette in mode 0Dh (320x200x16) and mode
0Eh (640x200x16). In these two modes the
palette is a fixed 16 colors palette (and not
as in mode 10h 16 colors out of 64). This has bow
been fixed.
- PCXDUMP will now beep a low and long tone if
the hotkeys are pressed in an unsupported videomode.
- PCXDUMP now reads command-line parameters.
/ON is necessary to install PCXDUMP (only
if none of the other options are used).
/OFF will remove PCXDUMP from the memory.
/NOSOUND tells PCXDUMP not to use any sounds.
/TIME=number tells PCXDUMP to delay instal-
lation of INT 09h number seconds.
/DISK=number tells PCXDUMP to delay instal-
lation of INT 08h by number calls to
INT 13h. INT 09H will be installed 3 sec.
after INT 08H.
/SHIFT=number. It is now possible to choose
between ALT, SHIFT and CTRL in the hotkey
sequence.
/HOTKEY=number. You can tell PCXDUMP to use
you custom hotkey. All other hotkeys will
be disabled. PCXDUMP will automatically
determine to dump either a color or a mono-
chrome image.
/CHIPSET=number. Force PCXDUMP to use a cer-
tain chipset. See PCXDUMP.DOC for details.
/DIR=directory. Will tell PCXDUMP to put the
PCX-files in this directory instead of in
the current directory.